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Angol dwarves Angols are short and stout. They are often pale, most wear beards both male and female. They have a variety of hair colours in natural earthy tones, though there are known to be blonds. They have a love of earth, stone, metals and gems. They are generally gruff with there personality but almost every dwarf without fail is true to there word. As a result they are very reluctant to give it. The average angol is logical minded, even the average female makes human men look overly emotional. This runs to everything they do, they must see logic in actions or disregard them as foolish. Festival is the only time they drink, but if someone is to offer... well it would be rude not to accept.

+2 Constitution +2 Wisdom -2 Charisma Angol's are stout from heavy labour and logically minded, this however makes them gruff at best.

Hearty Angols revive a bonus eight hit points when they make there character.

Slow and Steady Angol's only move 20 feet per round however they are not effected by encumbrance.

Darkvision 60 feet Angol's spend there life in mines, so they may see 60 feet in the dark.

Greed Angols always treat appraise as a class skill.

Blunt Tongue Angols do not lie or speak non truths to the clan this can cause strife, as such they revive a minus two to bluff.

Sharp Ears Angol do not lie or speak non truths, so when someone does it to the it seems alien, as such they revive a plus two to appraise and sense motive.

Stability when ever an Angol is bull rushed or tripped they revive a plus four bonus to there CMB.

Hearty Angols revive a plus two racial bonus to poisons, spells and spell like abilities.

Stonecutting Angol revive a plus two bonus to perception when noticing unusual stone work such as trap or secret doors, they also receive an automatic free check when passing within 10 feet also they treat profession stone cutting as a class skill.

Weapon Familiary Angols are proficient with battle axes, heavy picks and war-hammers and treat any weapon with the words 'Angol' or 'Dwarven' as marshal weapons. (this does not apply to Argoth Dwarven weapons they are Argoth rather than Dwarven)

Favoured Classes Fighter and Cleric, Angols make great soldiers and extremely religious. This choice must be made at first level.

Angol Bravery Angol dwarves may use this ability three times per day. whenever you use this ability select a square on the battle grid until the end of the day your character receives a +2 bonus to all skill checks, Amour class and attack bonus wile on that square, you may use this ability as many times as you like at the start of your turn.

Angol Feats All of these feats are restricted to people with the ability Angol Bravery. Also unless otherwise noted there use maybe exchanged with a use of Angol Bravery. And are under the same restrictions of selecting a square also unless otherwise noted, you may only have one ability working in one square. This abilities do not stack unless otherwise noted.

Molehill maker

Mountain Climber
    Angol Stoneheart

Shield Crasher

Sword Sunder
     Angol Fireheart

Heart of Magma


Lust of Angol


Heart of Truth

Angol Clanmate


Angol Clansworn


Molehill maker

Prerequisite: Angol Bravery


Once per day per Angol Bravery racial ability you may activate this feat. You get a bonus to your armour class equal to the number of racial abilities you have total plus two. You gain an additional use of Angol Bravery.

Example, a First Level Angol Dwarf with one feat gets +4 to his armour class. One for Angol Bravery one for this feat Molehill maker. This means that this Angol Dwarf has four uses of Angol Bravery and one of Molehill maker.

Mountain Climber

Prerequisite: Molehill maker


Once per day per Angol Bravery racial ability you may activate this feat. You get damage reduction per Angol racial ability. You gain an additional use of Angol Bravery. You gain an additional use of Molehill maker. All uses you have of Molehill maker may also be used for this ability.

Example, a Third level Angol Dwarf with this ability gets a DR 3/- One point for Mountian Climber one point for Molehill maker and finally one point for Angol Bravery. Also an Angol with this ability has five uses of Angol Bravery and two of Molehill maker.

Angol Stoneheart

Prerequisite: Mountian Climber

You may spend a use of Molehill maker or two uses of Angol Bravery, to revive the benefits of both of Molehill maker and Mountian Climber.When using both Mountian Climber and Molehill maker you receive a plus four bonus to all defensive CMB.

Shield Crusher

Prerequisite: Angol Bravery


Once per day per Angol Bravery racial ability you may activate this feat. You get a bonus to base attack bonus per Angol dwarven racial ability you have. You gain an additional use of Angol Bravery. You gain one use of Shield Crusher.

Example, a fourth level Angol Dwarf fighter with this ability has a base attack bonus of +4 When using this Shield Crusher his base attack bonus becomes +6/+1 Thus gain him an additional attack at full round attack bonus

Sword Sunder

Prerequisite: Shield Crusher


Once per day per Angol Bravery racial ability you may activate this feat. You get a bonus to damage bonus per Angol dwarven racial ability you have. This bonus is halved and rounded up in the case of missile weapons. You gain an additional use of Angol Bravery. You gain an additional use of Shield Crusher. All uses you have of Shield Crusher maybe used for this ability.

Angol Fireheart

Prerequisite: Sword Sunder

You may spend a use of Shield Crusher or two uses of Angol Bravery, to receive the benefits of both of Shield Crusher and Sword Sunder. Also when using both Shield Crusher and Sword Sunder people moving into your threaten area are treated as if moving through it.


Heart of Magma

Prerequisite: Angol Fireheart and Angol Stoneheart plus Angol Blood or Angol Clansworn.


All uses of Molehill maker and Shield Crusher maybe used as Angol Bravery. By using three uses of Angol Bravery you may gain all your Angol Racial feat bonuses. By spending an extra Angol Bravery you may make the square selected for the feat (any Angol) extend to all adjacent squares. When using Heart of Magma anyone in one of your selected squares has minus to skill checks equal to your racial feats and abilities. If an alley is adjacent to you, you may share your racial bonuses with them. When using Heart of Magma your are immune to criticals and sneak attack.

Lust of Angol

Prerequisite: Angol Bravery


Angols have a keen sense of value, there trips to the human lands can decide the fate of there clan. So they have a sixth sense when it comes to the value of things. And of people, very quickly can an Angol sum someone up, what they want. With an appraise check equal to items DC they can tell if something is magical, if they pass it's DC by ten they can tell it's magical abilities not activation or trigger word. If you spend a use of an Angol Bravery to get a bonus five to appraise checks before you are told if your result is successful, you may only do this on the day you revive the item. In addition you may use the ability in combat. By spending a use of Angol Bravery you may taunt an enemy into attacking you, they must pass a will check equal to DC 10+# of your racial feats and abilities. You may use the ability a second time in a subsequent round against the same target if you do the DC becomes 10+# of your racial feats and abilities times two. After this your ability has no effect. People whom fail this check by more than five must attack with a melee weapon. You must share a spoken language with the target to effect them. When you select this feat you gain an additional use of Angol Bravery.

Heart of Truth

Prerequisite: Angol Bravery

Angols are instinctively lawful and believe that truth is more important than anyone's intents or trubulations. As such any Angol with this ability gets a static bonus with lawful creatures/people equal to the number of racial feats and abilities. Also they get a bonus against mind effecting or chaotic spells equal to to the number of racial feats and abilities by spending an Angol Bravery. Also when they find a truth of something for the first time they get a bonus to Diplomacy of +10 by spending an Angol Bravery. When you select this feat you gain an additional use of Angol Bravery.

Example: The king is actually a mage whom has shape shifted himself to appear as the king, when storming into the king court room what would usually fall on deaf ears becomes fact. However if the mage manages to get him locked in the keep for a day, he will simply lose his thunder.

Angol Clanmate

Non Angol Dwarves may select this feat to gain one use of Angol Bravery per day. Angol Dwarves may select this feat to gain an additional two uses of Angol Bravery. In addition anyone whom selects this feat gains plus two to appraise and sense motive and minus two to bluff.

Angol Clansworn

Prerequisite: Angol Bravery

A person whom selects this feat gains an additional two uses of Angol Bravery. Also the person whom selects this feat, must swear there life to a Angol Dwarven clan. If they betray that clan in anyway they lose all the befits of all of there Angol feats/Racial abilities and may not select new ones. This can only be restored by a quest as per the spell.

Subcategories

This category has only the following subcategory.

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