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Argoth Dwarves

Argoth Dwarves are also known as Happy Dwarves or Beach Dwarves. They have earned this nick names, they enjoy life and where they enjoy life the most is at the beach. They have a semi nomatic existance, they live of the sea, fishing, oster diving and sea weed harvesting. They are often taned, with light natural coloured hair some times sun bleached to white. They are often shaven with short beards (unlike there moutain cousins thier women do not sport beards) They are extremely trusting of other people however they can turn at the drop of a copper. Ussally docial and lazy with burst of uncontrolled energy thrown into mad pursuits of sea waking. There communites are tight-nit sharing what they have, non contributers are shunned thus everyone puts in some work. Anyone forunate enough to come across a tribe is treated well but expected to share espically drinks and herbs.

+2 Constution +2 Charaisma -2 Wisdom Though health living and well meaning, comman sense is not comman to the average Argoth.

Hearty Angols recive a bonus eight hit points when they make there charater.

Normal Speed Argoths have a base speed of thirty feet.

Fast Movement as long as an Argoth isn't encombered or is lightly encombered they have fast movement 10 feet.

Magnanimous Argoths treat deplomacy as a class skill.

Fearless Argoths have a long tradision of daring and one uping menship as such they recive a plus two bonus to all fear effects

Nature sense when in the wilds Argoths recive plus two bonus to percpetion when spotting traps or secert passages in addition they recive surivial as a class skill

Light Hearted Agroths are easy going people and layed back as such causing fear is against there nature they recive a minus two to intimidate.

Open Hearted Argoths find it easy to relate to others and not judge as such they recive a plus two bonus to sense motive and handle animals.

Stability when ever an Angol is bullrushed or tripped they recive a plus four bonus to there CMB.

Hearty Angols recive a plus two racial bonus to posions, spells and spell like abilites.

Weapon Familiary Argoths are proficent with spears, long spears, bolas and kama and treat any weapon with the words 'Argoth' or 'Dwarven' as marshal weapons. (this does not apply to Angol Dwarven weapons they are Angol rather than Dwarven)

Favoured Classes . Barbarian and Favoured soul. Argoths are more adpet at combat than people think and also more relgious. This choice must be made at first level.

Argoth Fulx: Three times per day an Argoth may use this racial ability, when you use this ability you gain a free five foot step and is treated as such, ie you not moving for full round attacks ect. However this movement is free it is a five foot step that maybe add to any action so when you use it you do not lose the ability move for your turn, you may still use a move action and a standered action or a full round action.

Argoth Feats Argoth Feats unless otherwise noted may spend a use of a Argoth Fulx as one of there uses per day. Unless otherwise noted they do not stack.

Stream line

  River Run
Sea Swirl

Ocean current

  Delta pulse
Riptide

Whirlpool

Argoth Heart
Argoth Fire

Argoth Nomad Argoth Clansworn

Stream line

Prequeist: Argoth Fulx


Once per day you may use this ability When you use this ability you gain a free five foot step like Argoth Fulx. When you move in a streight line you can not be threatened. If someone could make an attack of oppuritinity against you they make against the the nearest adjecent charater, if two charaters are equally close you may chose the charater attacked. When you select this feat you gain one an addional use of Argoth Fulx.

River Run


Prerequist: Streamline


When using this ability you gain a free five foot step like Argoth Fulx. When using this ability you may move through opponents squares. When moving through opponents squares you may make a free bullrush attempt, on success have them land adjecent rather in your line of movement. When using this ability you must move in a streight line You may spend uses of Streamline for this ability. You gain an addional use of Argoth Fulx. You gain an addional use of Streamline.

Sea Swirl

Prequeist: Argoth Fulx


You may use this ability one per day. When you use this ability you gain a free five foot step like Argoth Fulx. When you use this ability you can not move in a streight line. Anyones threatened zone whom you walked through must make attacks of opperunity against you. For each square you moved you gain a plus one bonus to your armour class until your next turn. You gain an addional use of Argoth Fulx.

Ocean Current


Prerequist: Sea Swirl

When using this ability you gain a free five foot step like Argoth Fulx. When using this ability opponents gain a free five foot step that they must use to follow the Argoth, when s/he levave there threatened area. When two opponents would converge on the same square they must make a trip attempt verse the other the winner remain in and goes to the square. If they both fail in the trip attempts they simple go adjcent to one another. When you use this ability you can not move in a streight line. When using this ability opponents may not convert there attacks of opperunity into CMB based attacks. You may spend uses of Sea Swirl for this ability You gain an addional use of Sea Swirl You gain an addional use of Argoth Fulx.

Dealta Pulse


Prerequiests: Ocean Current and River Run.


All uses of Sea Swirl and Streamline now become uses of Argoth Fulx. When using two uses of Argoth Fulx in a round you may select two different abilites and apply them to your movement. Also you are no longer under the previous feats restrictions of movement only gain they benfits when moving in there maner. You gain an addional use of Argoth Fulx.

For clarfication when using this ability ten feet in a streight line is considered streight line beyond that it is not a streight line Visual example

0XX


X0X

XX0

Is a streight line

X0X

X0X


XX0

Is not a streight line

Example: you select Ocean Current and River Run. When moving in a streight line you may move through opponents squares and make free bullrush attempts However when you are not moving in a streight line you gain the benfits of Ocean Current and people five foot step behind you.

Riptide

Prerequiests: Dealta Pulse and Argoth Blood or Argoth Clanmate


For each use of Argoth Fulx you use you may select a feat to apply to that round. You are no longer restricted by type of movement and you gain all benfits from feats regardless of how you move. In addion you may spend uses of Argoth Fulx during your opponents turn. Also by spending a three uses of Argoth Fulx you may instead choose a free move action at your full movement that does not count toward your turn You gain an addional use of Argoth Fulx.

Whirlpool

Prequeist: Riptide


You may finsh your turn in opponents squares. When in an opponents square they are considered threatened. When making an attack against you they must make a sense motive check vs your level plus your number of Argoth feats if they fail that attack or spell now instead effects that enemy that you are in the square of.


When your enemy attempts to move they must make a grapple vs you, you gain a bonus equal to the number of Argoth feats you have. If they fail, they lose there movement for the turn, but are not grappled nor are you in a grapple. You gain an addional use of Argoth Fulx.

Argoth Heart

Prequeist: Argoth Fulx


Argoths naturally know danger. When Argoth comes into contact with an enemy they may spend a use of Argoth Fulx they may automaticly known there level of danger as per the sense motive ability as discribed in complete adventure page number 102. However you still make a sense motive verse there bluff or challange rating which ever is higher. If you pass by five or less you find out it's resistances. If by ten or less you know it's weakness. If you pass more than ten you know number of spells left and special abilites. Outside of combat you gain a plus three to sense motive by spending an Argoth Fulx but can learn there abilites beyond there difference challange rating. You gain an addional use of Argoth Fulx.

Argoth Fire

Prequeist: Argoth Fulx


Argoth people are quick of tounge and wit, this however does not make them soft or kind they can turn as much as any other. Argoths may effect people as per the spell Incite or Inhibit by spending a use of Argoth Fulx with the following condisions. Anyone whom has moved they may target with the Inhbit and anyone who hasn't they may effect with Incite. They may only use this ability if they share a spoken lanague with the target. Outside of combat this gives them plus three to bluff or deplomacy checks by spending a use of Argoth Fulx this does not stack. You gain an addional use of Argoth Fulx.

Argoth Nomad

Non Argoth Dwarves may select this feat to gain one use of Argoth Flux per day. Argoth Dwarves may select this feat to gain an addional two uses of Argoth Flux. In addion anyone who selects this feat gains a minus two to intimidate and a plus two to sense motive and handle animals.

Argoth Clansworn

Prequeist: Argoth Fulx

A person whom selects this feat gains an addional two uses of Argoth Flux. Also the person whom selects this feat, must swear there life to a Angol Dwarven clan. If they betray that clan in anyway they lose all the benfits of all of there Argoth feats/Racial abilites and may not select new ones. This can only be restored by a quest as per the spell.

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