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Artizal Feats

Alittle of this Alittle of that

"Alittle of this Alittle of that" A common response for what do you do for a trade.

The people of the Artizail live next to the river and they do whatever is easiest.

3 times per game session you may treat a non-knowledge skill as a class skill.

Alterantively if you have them as a class skill you gain a +2 insight bonus on the skill check.

Once per game session you may make a check as per the Bardic Knowledge skill.

Role Play: Your character tries to do as little as possible as nessacery.

But, is unlikely to dismiss words of advice.


Smooth Talker

Some people call it pub talk some people call it the gift of the gab some people call it speaking with the silver tongue.

Three times per game session you may receive a +4 bonus to Bluff.

Once per game session you may make a bluff role instead of a knowledge check.


Sifting

"Son, you have to learn how to sift through what people say"

Due to their location Artizials often hear wild stories,

the difference between a true story and a pub talk can mean an hour for a weeks wages or an hour for a week.

Three times per game session you may gain a +4 insight bonus to sense motive.

Once per game session you gain a common sense check this is not something you activate,

the GM will inform you once per game session if what you are doing is unwise after performing an unmoddified wisdom check with your wisdom.

Role Play: You are always on the look out for a good story but, you won't stand for bather.


Badge of Bondage

Your body shows you were a slave.

You Receive a +1i nsight bonus on all Fort and Will saves.

You gain a +2 bonus on bluff checks.


Santurian

Character creation only feat

So long as unworked metal touches your skin you gain a +2 bonus to all supernatural and divine effects targeted against you.

Three times per game session you may produce a gold piece equal to your level.

(you do not accumulate this gold pieces they will disappear at the end of every game session)

Once per game session you may call forth the ansestoral spirts of santuary to consil for peace,

you may change an NPC(s) reaction to netural you may not begin hostiilites with this creature(s).

If taken Santurain you cannot take the wealthy feat.


Furrion

Character creation only feat

You gain a +1 bouns to attack rolls and +2 bouns if unarmoured.

Three times per game session you may gain a resistant equal to your level to fire.

Once per game session you may reveal iconographic of Furrious or of the 5 elemental lord of fire

and then you may rage as per a barbarian equal to your level.


Aquion

Character creation only feat

You gain a +1 bonus to AC, if unarmoured increase the bonus to +2.

Three times per game session you may treat your character as if it has times 3 breath capassity.

Once per game sesion you may reveal iconographic of Aquious or the 5 elemental lord of water

and may gain serentry as per a charcter of your level (look up page 7 of strategists and Tacticians).


Child of the Tower

Character creation only feat, Non-spellcaster.

Though members of the Tower of the Artizail are mages only.

This does not mean they do not have non-casters that serve them the whole town of manus swears feildty to the Tower of the Artizial

In turn they protect this people.

You gain knowledge Arcana as a class skill, three times per game session you may dectect magic, this is an inaite non-magical ability.

Once per game session you may reveal iconographic of or displace regariler of the Tower of the Artizial,

any NPC who sees this will now treat you as a member of the Artizial for good or for ill.


Child of the Light

Character creation only feat, Non-spellcaster.

Not all members of the Grand Convergance are part of a Trinity, these people are more than regular church goers.

You gain knowledge religion as a class skill, three times per game session you may dectect evil, this is an inaite non-magical ability.

Once per game session you may reveal iconographic of or displace regariler of the Grand Convergance,

any NPC who sees this will now treat you as a member of the Grand Convergance for good or for ill.

 

Long Sider

Character creation only feat.

"Long Side" from the wilder reaches of the river. The long Siders are those people who live in the more dangerous areas of the artizial,

Unlike the 'civilized' areas of the Artizial they hold only lose associations with the Santurain Treaty of 60 A.F

and some Artizials don't see them as part of the treaty at all.

Long siders receive full hit points every level.

Three times per game session you may gain Die Hard.

Once per game session you may negate all magical effects upon you and you for one round as per a character of your level.

(may not take the feat Port Side)


Honest Soul

Prerequisite:Long Sider

Those from the Long Side are more intouche with nature and can read the body langauge of others, they gain these bonuses even if

they do not speak the language as the person they are making these skill checks against.

You recieve a +4 bonus to Sense motive and Handle Animals.

Once per game session you may use this ability to determine a characters attitude towards you (e.g hostile or friendly).

 

Port Side

Character creation only feat.

"Port side" the good side. note that port side does not nessicarly reffer to grand port it reffers to all of the civilized regions of the Artizil.

You gain an additional 3 skill points per level.

Three times per game session you may bardic knowledge as per character of your level.

Once per game session a trick of your choosing (as per the tricks listed in complete scoundrel)

but, don't waste peoples time know what trick you wish to uses at the time.

Pages in category "Artazil Regional Feats"

This category contains only the following page.

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